Published by: Epoch | [ ⬤ ]
I don't feel I did a good job with my last review to be quite honest (it was a rather lightweight game, but still), so here's to making up for that by covering something slightly more substantial and doing a better job.
Having debuted in 1934 in The Wise Little Hen (with most of his trademark character traits and quirks introduced in Orphan's Benefit), Donald Duck turns 85 this year
Oh, Donald... I think most people can relate to him in one way or another: whether it's becoming temperamental when some don't go our way sometimes or the fierce determination or not being easily understood by the person spoken to when we talk (for some of us).But Donald Duck doesn't have to worry about that when it comes to his audience because as far as most of what he's appeared in is concerned, if we pay close attention to his words we can comprehend them just fine in spite of sounding semi-intelligible to those around him...…
Image from Wikipedia
… unless it's the 2017 DuckTales reboot animated series in which case in the episodes that feature him it's hard to accurately make out what he said the first time you hear his dialogue which wasn't the case in stuff like Mickey's Once Upon a Christmas or Mickey's Twice Upon a Christmas or the ensemble animated show Disney's House of Mouse or the Flash animated Mickey Mouse shorts from 2013. Either the recording equipment for Tony Anselmo's lines is faulty or his age might be catching up with him. 😟 Even so it's still a good show and Donald Duck is well-written and funny and it was refreshing to see a deeper layer with this iteration of the character.Anyway, today I'm talking about a Donald Duck game that is a Super Famicom-exclusive, Donald Duck no Mahō no Bōshi, which came out in Japan on August 11th, 1995 which was developed by SAS Sakata and was published by Epoch. SAS Sakata is primarily a Japanese company though they have made Famiconversions of Data East arcade games such as BurgerTime, Bump 'n' Jump, and Karnov early in their careers before graduating to develop games for the Game Boy and Super Famicom (most of them license-based). Not only is this the first Super Famigame to star Donald Duck but it's also the first Disney game the developer worked on (with the second one being Alice no Paint Adventure). How did they do?
Oh, before I continue further, you probably noticed that label on the cart. This game was one of the Super Famicom titles to utilize Epoch's Barcode Battler II interface that had the ability to enhance the experience of a given game (through barcode cards) which Nintendo took advantage of when it came to certain Famicom and Super Famicom games published by Epoch (which could be attached to the respective console via an adapter). Think of it as a kind of precursor to Nintendo's Game Boy Advance-centric e-Reader when played on the Game Boy Player attached to the Nintendo GameCube. Now I don't own any form of Barcode Battler or the barcode cards pertaining to it,
though that would explain the bottom option in the options screen and why nothing happened there when I pressed left and right.
One day as Donald Duck and his girlfriend Daisy Duck are having a walk until a pink hat behind a glass display catches her attention which she's taken into and would like, but at a $300 price tag it's very expensive. Since Daisy's birthday is coming up shortly Donald plans on surprising her by buying it for her, so he takes on two or three jobs in order to earn the money to afford it.
There's the choice to do the paper delivery for $140, washing (or rather wiping) dusty windows for $180,
rescuing Elvira "Grandma" Duck's yellow canary for $150 who was taken by Pete and is being guarded by his bulldog Butch, or undergoing a timed race hosted by Goofy that you must finish before time runs out for $120.
Regardless of the jobs you chose to do once Donald earns the sufficient amount of money he rushes to the same shop he'd been in before but to his dismay someone's already bought it. Just then a mysterious stranger beckons for help from Donald and informs him that the clock tower has been haunted by ghosts and that Donald must turn the interior light on to banish all the ghosts.
Once he's fixed the clock tower Donald is taken by surprise when it's revealed that the stranger was a sentient hat once he removes his coat. The hat explains to Donald that he used to be the king of the Magic Kingdom until Pete usurped the monarchy and transformed him into a magical hat and that he wants you to reverse the curse and put everything right. Donald is enraged that this is happening on the day of Daisy's birthday, but the true king hat assures him that he won't be late for her birthday for he agrees to help him and should he save the day from Pete's nefarious ways the hat promises that he'll reward Donald the pink hat he wanted to buy for his girlfriend.
The default controls for Donald Duck are moving left and right to walk or run if you hold down the Y button, you press B to jump (with your altitude dependent on how hard or lightly you pressed it), hold up to look above you, hold down to duck and look below you, while the A button performs the "special". During the paperboy routine Donald is continuously riding on a bike where the A button lets you drop off the paper inside the mailbox the moment you get close to it (or in the hardest difficulty beside the rider of the hot air balloons), you can jump to ride on inclined paths (unless you wish to ride downward) and must jump over passing vehicles, you can speed up by holding right or slow down by holding left, and the job is over once your paper count is down to zero. If you feel you missed some slots, don't worry because this neighborhood is so small that it loops pretty much indefinitely.
In the window washing job (the go to event that'll ensure that you only have to do two jobs instead of three) Donald must clean up the requisite amount of dirtied up windows in the Duck Building, all nine stories to be exact; and to help get that high are occasional ladders to climb up or down and side elevators By holding down A in front of the unclean window Donald will use his sleeve to make it cleaner, with one wipe being half clean while two wipes equate to being completely clean. Things you have to watch out for are a couple children throwing a baseball at each other and certain children who look like they're old enough to know better dropping dangerous stuff down from their window; both of which simply reek of irresponsible parenting. Sometimes you'll have to run to clear off wide gaps because some window sills are broken but if you fall all the way to the bottom not to worry because Donald's nephews Huey, Dewey, and Louie will catch him with a trampoline which you can bounce from.
I love how despite this taking place at the Duck Building that it's got a Goofy statue adorning the entrance door with copies of Mickey and Minnie statues acting as platform support on both sides of the building. Funny. 😄
I feel simultaneously excited for and ambivalent at the prospect of A Quiet Place receiving a follow-up next year; I loved the first one, but can the sequel recapture what made it so good?
It's the dead of night in the rescue mission to save Grandma Duck's canary as you must use your stealth and shushing mechanics by pressing the A button beside any potential noise-making items to get through it. Do be mindful of Butch's icon in the upper right corner because it will signal if he's close to waking up, because the slightest bit of sound will be enough to wake him. The moment something happens or should a fragile item threaten to fall down and break immediately shush it to make it hold still, more than once if you have to; if you fail, Butch will rush towards you from offscreen and you must start over (it doesn't matter if you were on the ground or up in midair, do not let him catch you). It is possible to run here, but only reserve it for noise-making obstacles that you can jump over (like alarm clocks and old-fashioned radios). Once you reach the canary and free it the lights will turn on as Butch proceeds to automatically chase you down.Pluto's probably glad he isn't around for this because he and Butch are like water and oil--they don't get along well. Lastly, the timed race has Donald perform in front of an audience as he must jump over vats of water (if you can) and yellow gelatin(?) that you slowly sink under, run down slopes, jump over gaps, swing on poles, and if you do fall in the water then Donald evades becoming shark meat by leaping high above. Reaching the end of the goal must be accomplished before the timer reaches zero.
Swinging |
Dangling over clockwork gears |
And once you clear the clock tower stage up until the moment you face off against Pete in the end the main function of the A button during this course is to protect yourself by holding it down while remaining in place as the titular magical hat (as "Mahō no Bōshi" is what it roughly translates to) will shroud over Donald's entire body in order to protect him from certain obstacles up until you decide to let the button go thereby rendering you vulnerable again.
I kind of preferred the way ASCII did a similar feature in their Super Famiplatformer Ardy Lightfoot as the projectiles would fly through Ardy as opposed to being deflected off of him and the way he incorporates it is almost akin to being invisible but I digress.
Climbing upward |
"All I wanted was to go around wearing a
red nose without anyone noticing!"
|
"Heheheheh, head concussions are hilarious,
heheheheh!"
|
but it does grow on you with the purple/cyan/yellow gradient sky in the background and once you find the exit you're taken to a boss fight where you run atop a rotating sphere which scales downward with one or more hits against the weak spot. Pophouse Design Studio did an overall incredible job with the game's graphic design.
Jumping over the fire |
I swear some games were made with the sole purpose just to haunt me
Is that more or less annoying than when Takahashi Meijin/Master Higgins only faced the left direction in Produce's Takahashi Meijin no Daibōken Jima/Super Adventure Island whenever you lost a life? I'm going to have to go with less, only because Donald doesn't pull off an obnoxiously dopey "oh" face every time like a certain troglodyte in his first 16-bit excursion did. 😒Enabling self-protection mode |
And at one point you even get to face off against Phelan "Phelous" Porteous' favorite Ghostbusters character Sliiiiiimeeeeeer! 😁 I kid, I kid, I know it's Peter Venkman. 😏
Pete has a good design and appears as an imposing force during his second phase as his stature has increased in size. His color palette is well-chosen too with the purple skull-adorned robe and red shoes and hat/sleeve patterns.
A one on one race against a hare pilot |
Riding a cork up high to a pair of leaves |
The music will absolutely blow you away
(for a Donald Duck platformer)
|
Ummm… is Donald a cannibal now? 😦 |
Flashing red corks |
Cartoon logic: hammer hits the platform and
summons the corks to fall on Donald from far away
|
Crystals abound |
The Eurocom-developed Super Famiport of the MegaDrive-based Disney Interactive platformer Donald in Maui Mallard, which is a bizarre mix-up since I already had the American SNES cart. I was a good sport about it, though I can't complain because I'm happy to own a version of the game that actually acknowledges that it's Donald Duck that you're controlling instead of just owning the version that outright acts like he's a different character despite sharing the same design and mannerisms (Maui Mallard in Cold Shadow). 😃
Vanquished the skeleton-hogging mirror |
Capcom's Disney-based swansong for the Super Famicom Mickey to Donald: Magical Adventure 3 was the most polished in terms of structure and gameplay, and Donald in Maui Mallard/Maui Mallard in Cold Shadow had an open-ended environment with plenty of challenge and depth throughout.
Checking things below |
Can't help but feel like I'm being watched |
Bees are a nuisance |
Oh, and Pluto is not in it. You can't have a character appear as a password icon and not have them contribute or appear in some form or another in the game.
Seriously, why are ducks having turkey as one of their servings? That's just wrong! 😖
Everyone else made an appearance in the end while also acting as password icons if not having appeared earlier in the game, including Mickey Mouse and Scrooge McDuck in one of their rare moments of sharing the screen together in a video game as well as Goofy and a considerably dopey-eyed Minnie Mouse.There it is |
Donald Duck no Mahō no Bōshi is not devoid of replay value, as in the beginning you have the option to choose which two or three of the jobs you'll have Donald undergo until you earn the $300 necessary to buy Daisy's hat, and between the village and cloud stages you can select the four stages in the order of your heart's content.
Thundering clouds |
Warping platforms aplenty |
But regardless of the difficulty you chose to play, the game is on the relatively easy side of things even with the additional challenge incorporated.
While Donald's 16-bit foray title doesn't have the high challenge value and depth of GRC's Mickey no Tokyo Disneyland Daibōken, it is more manageable and approachable in terms of difficulty of the two individual characters' Super Famicom-exclusive outings.
*bump* |
Image from GameFAQs
and it remains exclusively in Japan. 😞 Even Capcom's attempt to finally utilize him as a playable character for once in Mickey to Donald: Magical Adventure 3 is denied a localization (until the Game Boy Advance port in the early half of the 2000's) because apparently it went something like: "Don't localize this game, it would be too late in the SNES console's lifespan but do localize Rockman X3 (as Mega Man X3), Final Fight Tough (as Final Fight 3), and Marvel Super Heroes in War of the Gems, that's eligible!"
Image from MobyGames
But to be fair, I'm wondering if it's because Disney Interactive was pretty much the de facto handler of Disney licenses in the West at this point regardless of what company developed it, but by that logic I wonder why these respective developers could not have made a deal with Disney Interactive to ensure their Western release--or maybe there was, but they just could not afford it. But the biggest factor behind the lack of a localization is timing as it was made in 1995 which was before the Nintendo 64 came out but the Super Famiconsole's popularity slowly began to wane because of the 32-bit era with Sony's PlayStation One and Sega's Saturn consoles.For crying out loud, it took two years after the Super Famicom's 1990 debut for Mickey Mouse's first Nintendo 16-bit stint, Capcom's Mickey no Magical Adventure/The Magical Quest starring Mickey Mouse, to come out. Even Sega's 16-bit console had the first Mickey Mouse came two years after the console's 1988 MegaDrive debut in Sega's I Love Mickey Mouse: Fushigi no Oshiro Daibōken/Castle of Illusion starring Mickey Mouse while Donald got his Sega 16-bit debut I Love Donald Duck: Guruzia Ou no Hihou/QuackShot starring Donald Duck a year later in 1991. Sega loyalists got the best treatment in terms of Donald Duck-related video game entertainment outside Japan in the '90s. That's a stark contrast versus how long it took for Donald to get his Nintendo 16-bit game after Mickey did.
If Europe and Japan had no qualms with Donald's name being attached to this incredibly moody and atmospheric game, I fail to see how American audiences would've taken issue with it
And the one Nintendo 16-bit game that Donald Duck stars in that would be experienced and enjoyed by Western audiences way back when and it's one where he plays his metafictional persona Maui Mallard (where the American version completely elides the name "Donald Duck" out of Disney's apparent fear that "it would ruin Donald's image" or some such nonsense), which has got the official Disney touch thanks to the animation by their animation studio Creative Capers, the atmosphere was beautifully and effectively moody, it had a great soundtrack by a pre-movie composer Michael Giacchino, Patrick J. Collins, and Steve Duckworth, and it's good and challenging entertainment despite some imperfections in its controls. Unfortunately Donald in Maui Mallard/Maui Mallard in Cold Shadow bookends itself on an unfulfilled sequel bait as Maui never appeared again in any medium because it didn't sell a sufficient amount of units. Again bad timing rears its ugly head because apparently the promised sequel would've been 16-bit only.Contending with a boxing kangaroo |
Teetering on the platform's edge |
My Personal Score: 6.5/10
d(^-^)bTO EACH THEIR OWNd(^-^)b
● So the first movie I saw in theatres on the weekend I turned 28 was the Pet Sematary remake. 😐 It was more bearable than I thought it would be, the production values are solid and the performances are good across the aboard (especially by John Lithgow), however I personally felt the movie to be unremarkably meh otherwise. Maybe it was because I kind of knew what I was getting into, changes from the source material aside, and from having seen chunks of the 1989 version beforehand, combined with the dreaded jump scare stinger in places where it did not need to be (like passing trucks) which took me out of the movie; but this Pet Sematary did not click with me. And the ending of this version... the more I think about, the sillier the implications behind it. Sometimes dead is better, but I can say this: it was the first Stephen King movie I saw in theatres.
Thank you for reading my review, please leave me a comment and let me know what you think (neither spam nor NSFW allowed); hope you have a great day, take care! 🙂
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Hare: "How's about you have a race with me, strange sailor duck?"
"Normally I would race against a tortoise but he's stuck on Planet Earth doing a dead end job delivering junk mail to everyone. I mean, what a loser! I, on the other hand, am better than my competition."
"And as history has proven, the hare has always proven victorious against the tortoise on account of the natural-born agility and anyone who says otherwise is in complete denial!"
Donald: "You're one to talk, what you just said is nothing but a bunch of hogwash! Aesop didn't write the story with the hare as the winner in mind, you hypocrite!"
Hare: "Ohhh, wise guy, eh?"
Donald: "And what about that time that the tortoise knocked the hare out of the ring during that one boxing match?"
Hare: "That doesn't count, that tortoise cheated his way to victory!"
Donald: "Can you prove it?"
Hare: "...…...no."