Written: May 31st-June 2nd, 2016
Alternate Title: Breath of Fire: The Dragon Warrior [|O|]
Year: 1993, 1994 | Developed by: Capcom
Published by: SquareSoft
Hello everyone, StarBoy91 here; passionate about video games, big retrophile, and fan of all things 16-bit! =D Ah, RPGs, what a great genre; while I personally prefer the action-oriented kind of RPGs (for obvious reasons: action) I do have a big appreciation for the turn-based kind (in fact some of them are my favorites), and today we get to cover the game that made me fall in love with the latter.
Capcom is mostly known for making platformers, beat'em ups, and fighting games, but once in awhile they worked on games outside of the norm; on April 1993 the Super Famicom unleashed in Japan what would eventually become a franchise which at the same time was Capcom's initial take on the traditional turn-based RPG genre--Breath of Fire: The Dragon Warrior, or as it would be simplified as when translated to North American shores sixteen months later on August 1994 (courtesy of SquareSoft), Breath of Fire. =) Created by the team of designer Yoshinori Kawano ("Botunori") and producer Tokuro Fujiwara (of Ghosts'n Goblins fame), this was quite a departure for the company at the time; let's talk about it.
After a brief prologue that ponders the meaning of life it is revealed that thousands of years ago a goddess of destruction named Tyr (Myria in Japan) was responsible for the Dragon Clan fighting each other to the point that two different Dragons were formed: the Light Dragons and the Dark Dragons. The reason: Tyr offered to grant any wish they desired, causing the two to vie in favor of her which segued to a devastating war which the goddess highly encouraged. Just when things were deteriorating, this "Goddess War" was put to an end once and for all when a legendary Light Dragon imprisoned Tyr and sealed her away with the six goddess keys, which were then separated.
Or so it seemed, for the Dark Dragons persistently hunted the Light Dragons even now; little did the enemy forces know that long ago the Light Dragons sealed their own power away. In the village of Drogen a young orphaned Ryu, a descendant of the Light Dragon with a dragon-shaped scar on his head, has been residing with the survivors of the Light Dragons, being raised by his priestess sister Sara who honed powerful magic.
One night Ryu dreams of a dragon telling him that he's in danger and should wake up lest he wants to be engulfed in flame; once he wakes up he discovers that there's fire everywhere and convenes with the others. Sara, in order to protect her brother and the other villagers, turns them into stone so that the fire will not touch them and that they would be safe from the Dark Dragons, who take her hostage by order of Dark Dragon Emperor Zog (Zorgon in Japan). Learning of Zog's plan to take over the planet by the Dark Dragons' "birthright" by wishing for it once he has all six keys (when instead it'll be his own and everyone's downfall), it is up to Ryu to embark on a big journey to collect these goddess keys along seven other companions he meets along the way before Zog does and unlock his inner power in the process. Only you can restore peace to this war-engulfed world and save it before it is destroyed.
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| "Say, did that old man look familiar to anyone?" "No, of course not, he's much too wily to be famous" |
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| Rang weapon utilized! |
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| Just think of the Choppers as this game's own Mettaurs =) |
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| Inside the desert oasis of Arad |
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| Love the night shots <=) |
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| Battle on a rope bridge |
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| Such a relaxing underwater environment <=) |
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| That's no ordinary octopus ={ |
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| Trekking down the forest |
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| United they stand, divided they fall |
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| Good thing Plok is not here, otherwise there would be h----OH, they're not those Fleas, never mind then! >_> |
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| *SLAM* |
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| Ryu down 33 |
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| (O.O) ......... You would be a perfect fit for a Mega Man Robot Master! =D |
Incidentally, that Summer I saw Indiana Jones and the Kingdom of the Crystal Skull, my first Indiana Jones experience on the big screen since the first three came out before I was born, and one line from it stuck with me (but not for the right reasons): "I like Ike!" But the context was different because it was a 1957 period piece (I knew Indy was referring to President Eisenhower), but it's hard not to think of that movie line without being reminded of the Hurricane of the same name that hit months later (very awkward coincidence, that was). =$
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| Facing off against Death's distant relative |
So anyway, during 2008's Hurricane Ike (house and family was fine, don't worry; we were out of power for two weeks, but everything was fine) I decided to play GBA Breath of Fire on my Nintendo DS, and this time I would do it properly; and when I got past the General boss its world was beginning to open up to me and progressively got better and better, even as I got into the habit of equipping my characters and looking everywhere for treasure chests. I was having a lot of fun with it, and after countless hours I ended up beating it: both with the good and bad ending (I do not recommend going for the latter, it is time-consuming as all hell), making it the very first turn-based RPG I ever beat.
But in hindsight, the Game Boy Advance was not exactly an ideal format for this port of a Nintendo 16-bit title; sure it enabled you with the ability to dash by holding the B button (the original Breath of Fire came out before games like Robotrek, Chrono Trigger, and Super Mario RPG: Legend of the Seven Stars allowed you to both walk and run; I'd also include Lufia II: Rise of the Sinistrals, but let's face it: blatant Adol Christin wannabe Maxim is already moving at fast speeds), used new designs and cutscenes, and used the simpler battle interface from Breath of Fire II, but that's where the implementations ended.
The Game Boy Advance had a very bright color palette, the aspect ratio was uncomfortably cropped, the music sounded tinny and flat (which was wont to happen when SFC/SNES titles were downsized to GBA format) due its terrible sound samples (comparing music from both the SNES version and GBA version on YouTube is what made me hate the concept of SFC/SNES-to-GBA transitions as an audiophile, which was hard because I used to have high respect for the handheld), and despite the fact that it came out in 2001 (when the internet paved the way to numerous resources) the translation was entirely copy-pasted from the original Nintendo 16-bit format--which is lazy if you asked me. I didn't play the GBA version of Breath of Fire II, but something tells me the same thing happened there.
Since finding out the hard bombshell that the Game Boy Advance may not have been as great a system as I once thought, and after having been loaned an SNES console two days before 2009 I wanted to someday experience Breath of Fire as it should've been experienced; in excellent-sounding square-ratio format on either the SNES or the Virtual Console service. The problem with the last option (at first, anyway) was that SquareSoft handled the promotion and advertising for Capcom's RPG in preparation for its 1994 American release; so even though Capcom technically owned the rights to this game, Square owned just as much because of this. So the Nitnendo Wii Virtual Console downloadable service came and went without this game being available in the West (but in Japan it was); in 2014 and 2015 Capcom and Square have thankfully come to an agreement and decided to release Breath of Fire in all its original 16-bit glory on the Nintendo Wii U Virtual Console in Europe and America respectively, and all I have to say is thank God! =)
After Breath of Fire became a Capcom hit it ended up spawning a Super Famicom sequel on December 1994 with Breath of Fire II: The Destined Child (with most of the same people involved from the first game), which when converted to NTSC SNES format the following December in 1995 was shortened to Breath of Fire II, and despite the first not seeing a release in Europe in the '90s this follow-up ended up getting the PAL treatment (courtesy of Laguna) on April 1996 with no title change to disguise the fact--you know, at least when Lufia II: Rise of the Sinistals was released in Europe Neverland smartly changed it to Lufia because Lufia & the Fortress of Doom didn't see a PAL release (even though it's a prequel, so the title makes no sense; add to the fact that Lufia isn't in it, and it doubly makes no sense).
Despite having come out fairly late in the console's lifespan its translation was absolutely horrid and hard to take seriously (with lots of misspelled words, incomplete sentences, and improper wording and structuring); Capcom probably felt confident enough to do it by themselves after SquareSoft helped them with the first Breath of Fire, but the sequel's translation was so incomprehensively bad you wonder why they even bothered. You could forgive something like this in 1991 or 1992 even (when there were little to no resources) but not 1995; though I hear in recent years there has been a "Retranslated" version which hit both emulators online which also got transferred to physical repro carts.
But badly translated or no, it does not change the fact that Breath of Fire II is a disappointing and severely inferior sequel, and a lot of that is attributed to how longwinded and padded it is. Level gaining took long periods of time because the experience points were divided by the current number of people in your party, the only people that leveled up were ones currently in your party (and having to switch them up every now and then in front of a statue is a neverending rollercoaster of tedium), the attack and magic animations took a long time to get to the point, the soundtrack was forgettable (if it didn't make me feel antsy it made me want to fall asleep), there were far too many sidequests to undertake that took forever to accomplish, and it felt very unbalanced (especially when certain fruit consumption depletes you of your health).
The battle interface was simpler and easier to use and it admittedly did have better visuals and animation than the first game (with clouds and shadows in the overworld), but that's part of the problem: I think Capcom focused so much on exploiting the visual aesthetics that they didn't care about the gameplay itself. And personally I found this second iteration to be very boring; I just did not have the same amount of investment and enjoyment for it as I did the first Breath of Fire. I tried on several occasions to give this turn-based RPG a chance (I swear to God I tried) but every single time I wind up losing interest because I feel no compelling reason to continue with it. This game simply failed to make me care, something the first game succeeded in doing.
Pedo Frog
But jarringly I found that over the years there are many people who actually prefer Breath of Fire II to Breath of Fire. o_O What??? Why?? How? Actually, never mind "how", I know the answer to that one (it got more exposure than its superior predecessor); but why do people like this sequel so much, after all the problems I stated that it's got? I don't understand it, and maybe I never will; I don't wish to take it away from them if they do, to each their own, but I could never get into it no matter how many times I tried (I normally don't wish that I never played a Nintendo 16-bit game, but this is one of those exceptions; I could've been better off without this sequel on the Nintendo Wii VC). Please don't ask me to give a full-length review of Breath of Fire II, this is the closest you'll get to read my opinion of it. Disappointing. -_-
Images from Wikipedia
In 1997 and 2000 the PlayStation One received the next installments Breath of Fire III and Breath of Fire IV, both of which incorporated 3D environmental elements and enabled you to rotate the camera (the former seeing a PlayStation Portable remake in Japan and Europe in 2005 and 2006, with an American release arriving via PlayStation Network this year; and the latter seeing a Windows and PlayStation Network release in 2003 and 2011 plus inspiring a series of Japan-only mobile phone games from 2003 to 2008), and in 2002 and 2003 the PlayStation 2 unveiled Breath of Fire (V): Dragon Quarter which was different than previous installments and ended up dividing fans of the series and RPG gamers in general. It seemed we had heard the last from Breath of Fire,
Image from Wikipedia
...until this February when Capcom released Breath of Fire 6: Hakuryū no Shugosha-tachi for PC computers and Android, which is the first in the series not made for consoles and vied for a more action-oriented RPG flavor this time around, which sees a release on iOS formats this Summer, but currently only in Japan.It seems to me that even though the original Breath of Fire was successful that there are less and less people that like it with each passing year, which I find to be sad. =( This game might not be important to a lot of people, but it's important to me. Never mind that the GBA handheld had its shortcomings as a whole, Breath of Fire is where I learned to play this genre properly and habitually equip powerful weapons and protection, and it made me want to play more turn-based RPGs. Had it not been for this game I would not have played Chrono Trigger, Arcana, The 7th Saga (a futile experience, though the Japanese version Elnard is better balanced), Robotrek, Final Fantasy IV through VI, Final Fantasy Mystic Quest, EarthBound, or even Lufia II (to be determined) to name some; and I would not have played Super Mario RPG (technically the first turn-based RPG I played in my life as a child, but at the time I didn't do good in it) through to completion. Breath of Fire means the world to me, I love it so much; there are people who like the first game and I'm one of the few that do.
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| Awww =( |
Also, the optional Chun-Li cameo is much appreciated. =)
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| These flying bird sequences are good, but I much prefer the ones from Tenchi Sōzō/Terranigma =) Best game ever! |
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| Puka is best chibi-fish-duck-dragon-thingy ^~^ |
My Personal Score: 8.5/10
<( ^o^)^TO EACH THEIR OWN^(^o^ )>
P.S. The majority of screenshots I took last May, with the exceptions being the title and end message (which I retook), the dragon from Ryu's dream, and a few others (you can tell due to slight quality difference). My only regret: not enough screenshots.
P.S. 2 Tatsuya Nishimura provided the sound effects for the game and a bit of music (but was left uncredited); the sound of the Fife that you use to access Krypt would be used again in Capcom's Disney's Aladdin.
Thank you for reading my review, please leave me a comment and let me know what you think! Have a great Summer, and take care! =D
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Speaking of Bonkers,
that's a good Capcom platformer, huh? ... Yeah, I admit that was... forced......... v_v
I'll... see myself out now.























































