Received: June 9th, 2012 / Written: June 12th, 2012
Mickey no Tokyo Disneyland Daibōken
Year: 1994 | Developed by: GRC | Published by: Tomy | [ O ]
|What a beautiful attraction!|
|You should see this rollercoaster, it's|
Mickey and friends decide to head out and have fun at Disneyland one day, and while they're there something terrible happens. Mickey's informed by Minnie that Pete has kidnapped the rest of his companions, so he sets out to find and rescue them in the iconic segments of Disneyland. On his journey Mickey brings a combo water/air balloon pack so he can get around, for there many obstacles to face. By holding down the X button, you'll be filling your balloon with air, and should you fill up the G gauge, you'll be floating upward until the gauge becomes empty. You can let go of the balloon by releasing the X button; if you do it while ducking, then the balloon will rise up all on its own, but should you do it while floating, then Mickey will propel himself into the air in whichever direction you choose (just bear in mind how much of the G gauge you've got left). By holding down the Y button, Mickey will fill a balloon with water, which is the essential weapon against enemies and bosses. Throwing the water balloon with the W gauge full will have a greater impact on enemies than if you do it early. If you want, you could also place the full water balloon on the ground while ducking in order to use it as a temporary trampoline. Experimenting is key. Each location looks really good and detailed, for they all have a nice visual look, feel, and charm. The first area is pirate-themed, with cool backdrops abound, neat settings, and a beautiful starry sky in the penultimate portion. The third area is water-themed, and I feel it displays a great amount of atmosphere, for it at first takes place in a cave, and then afterwards we see the outside, which looks very great, not to mention there are a few moments where Mickey will be log-riding (if not swimming), which adds to the fun. The fifth stage takes place in a futuristic-like space environment, and is very effective because it's so surreal; there are transporters, space cadets trying to stop you, cutely-designed robotic enemies, incredibly detailed inside locations, all culminating in a rollercoaster ride under a gorgeous night sky. Basically, all the areas have such a great amount of appeal, for they're incredibly memorable and charming. The background music does a great job at complementing each location so perfectly, because it creates a very fitting atmosphere.
|"Gosh, Goofy, when did we start|