Received: July 2nd, 2015 / Written: December 13th-18th, 2015
Year: 1995 | Developed by: Polestar
Published by: Pack-In-Video | [|O|]
Published by: Pack-In-Video | [|O|]
Hello everyone, StarBoy91 here; passionate about video games, big retrophile, and fan of all things 16-bit! =D So after two consecutive weeks of discussing lesser licensed video game adaptations of hit movies (for both Imagineering's SNES Home Alone and its sequel), it's time to get back to business and talk about a quality title for a change. And it's one I'm excited to talk about!
During this Summer (for reasons that would take too long in this review to explain) I had come to the realization that the Super Famicom had a much more superior and fascinating library than the Western Super Nintendo; which don't get me wrong, does have games worth playing, but its collection pales in comparison to the Japanese counterpart. So because of this (and because my 16-bit importing got put on hold) I decided to try something I never tried before: buying an NTSC SNES repro cart of a Super Famicom game, import without actually importing. And while the process of converting SFC titles to SNES carts attributes to their costliness, the good news was that their prices all varied (plenty somewhat below $50).
And given that the repro cart movement inspired a vast array of SFC-to-SNES games, naturally there was a wide selection to choose from. One of my first choices was actually Magical Pop'n, which normally costs an outrageous amount to buy in its original format (for reasons I have a feeling I know the answer to) boxed or no, but there was a copy I saw on eBay that was roughly $46! That was quite a bargain all things considered, but sadly by the time I came back to it that cart was gone. But I wanted to try a repro cart as soon as possible, so when I saw a repro cart of Lenar's Ganpuru: Gunman's Proof (a game I had been curious about for awhile) I went for it without hesitation. And I'm glad I did, because that lightheartedly quirky Western equivalent to The Legend of Zelda: A Link to the Past quickly became one of my favorites, and was a great way to start this year's Summer. <=)
But even though I had lost the opportunity with Magical Pop'n I did not give up on wanting to purchase it, because I knew that I would have another chance. So once in awhile I checked to see if there were any repro carts for it; sometimes yes, sometimes no. But luckily that late June I saw a copy which had cost roughly a dollar less than the one I glanced at a month prior, which was perfect--and this time I bought my own copy for sure, which arrived in early July. This highly sought after platformer is often clamored to be one of the best Super Famicom games ever made by the retro video game-loving masses, but does it live up to that hype? Let us talk about my second NTSC SNES repro cart: Magical Pop'n. 8-) We're in for quite a ride here.
But during one lesson that he's in the middle of teaching, Gramps is shocked when he sees the crystal ball on the table flash a bright blinding light, which gives him a bad feeling and sees it as an ill omen. And he was right, for that night a legion of monsters and henchmen serving the Demon King have decided to attack the kingdom and wreak havoc upon the once peaceful land. With her highness being the only one who's got the skills to take on the evil forces on the land, will she be able to save To'ahl and become a better monarch/sorceress in the process?
|Up on the rooftops|
|Daaah, demon rabbit! Kill it!|
|Pushing to the left|
On the (mid)boss side of things, they are all huge by comparison, and all have varying designs (some with a very ominous look and feel to them). One of them is a Janus-head style boss with each of the four sides having a head, and one of them is a giant-sized anthropomorphic fruit with bug-eyes (I think), to name a couple; the rest are good too and I'll leave a surprise. When you face the final form of the Demon King the design is grotesquely menacing (do not highlight unless you've played the game: makes me think of the designs of the late H.R. Giger), and the backdrop for when you face him is visually nifty. =D
|Embracing the sunrise in the midst of battle|
|♫ Let it snow! Let it snow! Rain the icy flakes|
down my enemiiiies! ♪
|... Still a better platformer than anything Sonic-related in|
the past decade and a half
Given the way she looks when she spinjumps
|Now that is one big breath of fire|
|Spinning in action|
|Penguins are my enemy in this game|
|Nearing the tale's end|
|What a beautiful statue|
|Swinging on by|
My Personal Score: 8.5/10
<( ^o^)^TO EACH THEIR OWN^(^o^ )>
P.S. Did I get any more repro carts after Magical Pop'n? Yes, I have; the next one I got months later was Human Entertainment's The Firemen (my third repro cart); now does that game live up to the hype? Stay tuned for my thoughts on it sometime in 2016. I'm sorry to say that you might be disappointed as to what I have to say about that one. =(
P.S. 2 Huh, all these years I've been pronouncing Konami's vertical scrolling cute'em on the Super Famicom wrong: it's not Pop'n TwinBee ("Pop'in TwinBee") it's Pop'n TwinBee ("Pop'ūn TwinBee"). And people say video games don't teach you anything. XD
HAPPY 20th ANNIVESARY, Magical Pop'n! ^(^o^)^
I don't know about you, but this snowman doesn't look like one who wants to wish you a happy birthday. Which reminds me, I should probably watch Rankin/Bass' Frosty the Snowman again which is... okay, I guess? There's also Frosty's Winter Wonderland which is... ummm? =/ Or how about Frosty Returns which itself is...... ummm? =/ I haven't seen his crossover features with Rudolph, I wonder how they are like?
Thank you for reading my review, my kind readers, please leave me a comment and let me know what you think! Have a very Merry Christmas, and Happy New Year! =D