Received: June 20th, 2015 / Written: October 1st-2nd, 2016
Year: 1991 | Developed and Published by: Ocean Software
Hello everyone, StarBoy91 here; passionate about video games, big retrophile, and fan of all things 16-bit. In 1938 American cartoonist Charles Addams created a comic strip about a satirical equivalent of the American family who delight in the macabre (they are not evil though as they are rather pleasant and hospitable but are oblivious to the fact that their antics are creeping people out), being inspired by his Westfield hometown in New Jersey which was full of ornate Victorian archaic graveyards and mansions, and would work on it until his death in 1988; this was The Addams Family. Since the comic's inception it has been adapted to various media including TV shows, animated series, movies, video games, and even a musical.
|Aw, Gomez is walking over those gaps as if he was Mario|
|Things sure are getting medieval in here|
|Ohhhhh, so that's where the recoiling back and forth|
wall enemies from the Abandoned Mines stage
in Porky Pig's Haunted Holiday came from!
|"Oh, please don't eat me!"|
|Swimming with the piranhas in dithering water|
|Whoa, whoa, whoa, why is Mr. Game & Watch consumed|
by flame (or have a white eyeball for that matter)? o_O
|Swimming underneath the graveyard|
|Big Books indeed|
|That's not scary!|
The creepy jester-patterned wall, however, that's scary
|Oh, great, I'm getting Mickey's Dangerous Chase|
flashbacks during this bit
That's not a good thing, by the way
|Let's fly away|
|Uncle Fester: "One day I'll star in my own game."|
Gomez: "Didn't you already have one where you---"
Uncle Fester: "I told you never to talk about it! Ita
never happened!" >=(
Mario-themed College Humor reference with the last bit
During the Nintendo 16-bit period Ocean Software would create two more Addams Family licenses for the console; if you're holding your breath for me to review them I suggest you stop now because that's not going to happen any time soon--sorry to disappoint you--but the least I can do is share my brief thoughts on them (which is the closest you'll get to a full review of them from me).
I swear that ooze is supposed to be blood; Nintendo Seal of Approval, everyone!In the wake of the production for the live action Addams Family movie Hanna-Barbera created their second animated series based on these characters (which was my introduction to The Addams Family as a child) which lasted twenty-one episodes at two seasons from September 1992 to November 1993. Ocean took the opportunity to create a game based on this series exclusively in The Addams Family: Pugsley's Scavenger Hunt where you controlled Gomez and Morticia's son Pugsley Addams. For the most part the gameplay and structure based its template from today's game, only this time you can run and move while crouching which made it more faster-paced than the previous game. Visually it was really colorful and had the charm from the show but was very difficult and frustratingly overlong thanks to the fact that there is no password system, which meant you had to beat it in one sitting. =( ActRaiser 2 was more manageable and playable than this, at least I can play Quintet's all action-platformer all the way through; the best I could manage in Pugsley's Scavenger Hunt is to make it halfway.
Fellow colorful and charming Ocean platformer Mr. Nutz also had to be beaten in one go (the original SNES edition, anyway) but that game at least had a fair structure to it, felt very playable and manageable, it did not feel broken or overlong in any way, and was more forgiving in terms of gameplay and difficulty. I also found it to be more fun and enjoyable than Pugsley's Scavenger Hunt and rewarding to play all the way through to the end; a reason for that being it is slow-paced and not speed-oriented. =)
The third and final Ocean-developed Addams Family license on the console would be based on Sonnenfeld's second directorial effort and sequel to the first film Addams Family Values, where this time you took control of Uncle Fester who has to search around for Gomez and Morticia's infant son Pubert who's gone missing. Instead of being a platformer it vied for a bird's eye-viewed action-oriented adventure game (in a similar-ish vein to Zelda). The atmosphere was highly abundant (especially with the creepy soundtrack) and you could move in all eight directions, but could only attack from half of them which added difficulty to the proceedings. It also had a very inconvenient password system which only Cousin Itt can tell you it, but he doesn't appear frequently which overwhelmed matters exponentially given how long the journey is; this wouldn't be a big issue if not for the fact that this game is HUGE! O.O It can be so easy to get lost (and if you wish to keep the items you found you cannot die before reaching Cousin Itt); maybe one day I'll brave through this whole adventure but as it stands it is too high an order even for me. I'll say this much: it's a huge improvement over Sunsoft's Fester's Quest on the NES.
|"And should I not appear to look the same in the|
sequel try not to be alarmed by that"
|A block that gives advice to you upon being jumped up;|
where have I seen that before? =<
|1Up all the way, baby! =)|
Say, that bricked pattern looks familiar...
|What a great dragon design =D|
He's certainly not as slow a walker as, say, Peter Banning from Ukiyotei's Hook where he moved at an unforgivingly snail's pace unless you held down the attack button which enabled him to run... but would not actually show that for at least a couple seconds as opposed to being immediately apparent (which is bad design). Personally, the slow approach benefits The Addams Family more than it did the video game tie-in to the underrated Spielberg flick.
|Count your blessings that gondola rides in Venice|
aren't full of enemies trying to attack you
My first physical SNES purchase from eBay back in 2009, it'll always have a place in my heart =)It may be no Mr. Nutz--though what Ocean platformer is, really?--but for Ocean Software's first game on the Nintendo 16-bit console it's well-made for they have done a commendable job for their The Addams Family is solid fun in its own right. =)
|"Morticia, my darling, I shall save you!"|
My Personal Score: 7.5/10
<( ^o^)^TO EACH THEIR OWN^(^o^ )>
P.S. There was a "The End" message during the end of the credits which I missed because I was distracted looking at some of the screenshots I took; I was too late by the time I tried to take it. =( The Gomez and Morticia image is the best you'll get to that.
P.S. 2 I also learned from RVGFanatic's review, which I'll warn you about now, that apparently there'll be a glitch which abnormally affects the game if you get a password when your life count ends with the digit "9". Meaning if your life count is at "9" during a boss fight, lose one on purpose so you can avoid that mishap (unless you're really having a tough time with it). Thanks for the warning, man, I took it to heart! =)
P.S. 3 I need to catch up on a few SNES Ocean Software titles; namely Dennis the Menace and The Flintstones.
P.S. 4 I also wish to thank my followers and readers for sticking around, and I'd like to apologize for not posting as much as I should have as of late. My other passion (besides video games) took precedence over StarBlog.
Thank you for reading my review, please leave me a comment and let me know what you think. Hope you have a great Halloween, take care! =)
Image from Wikipedia
Happy 25th Anniversary,
The Addams Family Movie!!! =)