Friday, January 25, 2013

StarBoy's Walkthrough: The Lost Vikings (SNES) Stage 2

StarBoy's Walkthrough:
(SNES edition)
January 25th, 2013
Stage 2 - GR8T
Item(s) - 2 healthy fruits A, 2 healthy fruits B, 2 bombs
From this stage onward you start with all three vikings together.  This stage is a little longer than the first one, but it's also the stage where you learn several things gameplay-wise about your viking pals.  Any time you start a new stage for the first time you'll be given the password (which I will gladly type down next to the stage number), and the great thing about these passwords are that they are brief and to the point.  Thank... God!!!
Right from the start there is one healthy fruit A (the roundish one) alongside two "?" blocks.  Read over them with the A button and proceed through the gate.
After passing the gate head right up the stairs with one of the three vikings (it doesn't matter which at this point) where you'll see another healthy fruit A to the left and a friendly, cuddly alien to the right.  Only thing is: they're both blocked by the laser barrier so you have to shut those down.
In the center is a single "?" block.  Read over it to learn about flipping switches, pushing buttons, and talking to friendly characters via the A button.  Push the button right next to it with the A button and both laser barriers will be disabled.  Now talk to the alien.


The alien will introduce itself as "Aftiek" and tell you that the ship's computer must be blown up in order for you to escape (this stage); he advises that you find and use some bombs.  So now go back down the stairs and gradually move forward.  If you want, you can grab the healthy fruit A to your left.
If you move forward a little you'll find that an alien enemy is slowly approaching your group. Switch to Baleog (if you're not taking control of him already) and either use your sword or shoot an arrow at it to end its misery.
Climb up the next set of stairs as Baleog and kill the alien that's roaming the level.
You'll then notice that a couple of bombs are guarded in the right by a laser barrier.  Push the button next to it to have it disabled, then walk up to the right to obtain both bombs simultaneously.  Now that that's done, it's time to climb back down and move forward some more.
Click on the "?" block to read on how to operate the elevator.  It's as simple as it sounds: move up and down with it.  To its right is a healthy fruit B (the smaller one), if you want you can grab it.  Summon all three vikings and head down the elevator.  If you head down to the midsection you'll see that it's blocked by a couple of laser barriers, so keep on heading down to the lowest point below it.
Once you reach the bottom you'll see that the path is blocked by a perilous laser barrier.  Read the hint on the "?" block and you'll learn that buttons and switches can be pressed with Baleog's arrows as well.  Shoot an arrow towards the button to disable the barrier.  Also, I love the way Baleog is called a "stud" here.  I can't think of any other video game from the '90s that ever described a character in-game as such!  XD
Move forward as Baleog and read the hint on the "?" block.  Now proceed onward.
Get close to the cuddly, friendly alien, but not too close; otherwise you'll be zapped alive and lose a viking.  It will alert you--albeit through static--to place the bomb on the computer.  Behind the alien is yet another healthy fruit B.
Now place the bomb directly next to computer, and once you do move out of the way so the explosion won't hurt you (it takes a few seconds for it to detonate so you have a chance of getting farther apart from it).  Once the computer's been blown up the room will go dark and then it will go red with blaring sirens for several seconds.
The friendly alien warns you that the Croutonian security team will be searching around for the three vikings and that the only way to survive is to "work as a team".  Remember that, as it's one of the most vital things to do throughout the game.  Help and assist each other, alternate between vikings, use your noggin, and wait for the other vikings, among other things, otherwise your chances of escaping each stage is close to nil.  If you wish, grab the healthy fruit B behind the alien and head back to the elevator.
Now head up to the middle section you couldn't access before, and you'll find that the laser barriers have all been disabled, so you're free to proceed.  Afterwards, climb down the stairs.
A little ahead you'll see a gravity pull belt, but it's been shut off.  Press the switch next to it to turn it on again.  Now have yourself pulled up with all three vikings and land on the floor section next to it.
Move forward as Olaf, but after a little movement you'll see an alien enemy approaching.  Switch back to Baleog and kill the alien ahead of you.
Go back to controlling Olaf and keep moving just enough until the stationary laser gun is blocked by his shield and won't be able to damage the other two vikings.  As the other two vikings head down the stairs just slightly, and after they're out of shooting range head down as Olaf.
Near the bottom of the stairs is yet another stationary laser gun, so do the same thing here and block its firepower with your shield.
With the other two vikings head down slightly the next flight of stairs, and once they're out of danger's way it's Olaf's turn to come down.
You're almost at the exit point.  At the bottom of these stairs you'll discover the last of the stationary laser guns trying to impede your progress.  Position Olaf's shield in front of the gun so it doesn't hurt you or your friends.
Now take control as Baleog and slay the enemy behind the gate, and after that head down the stairs to decimate another alien enemy in your path.  Head to the exit as Baleog, then as Erik, and after that as Olaf, and now you're done.  =)

Congratulations, you survived Stage 2!!!

Thursday, January 24, 2013

StarBoy's Walkthrough: The Lost Vikings (SNES) Stage 1

StarBoy's Walkthrough:
(SNES edition)
January 24th, 2013
Blogger's note: Hello everybody, my name is StarBoy, and I'm going to attempt to do something really big for this blog: I'm going to make a thorough walkthrough for one of my top favorite games of all time, The Lost Vikings on the SNES!  =)  It is a humorous yet excellent action/puzzler hybrid, in my opinion, starring three crude yet likable vikings trying to get their way back home from the evil alien Tomator!  This is my first actual attempt at making a guide, and I hope to get all the stages down, which may take awhile so this is a work in progress; also, this game is so great it deserves a proper visual walkthrough.  Since at the moment I only own the SNES version, I'll only cover the thirty-seven stages that are in the original (I know the MegaDrive/Genesis version has five additional stages, but since I don't own that version yet I won't cover them).  For this series of walkthroughs I will share what you have to do to progress, how to finish the stage (and if I'm in the mood, share secret item locations).  I hope this guide will be helpful for those that are having problems with certain stages, and I hope it's informative and entertaining to read for those that are familiar with and beaten the game before.  Thank you in advance, and now without further ado, let's commence!  =)

Stage 1 - STRT
Item(s) - 1 healthy fruit
You begin the game separated from your friends on Tomator's ship as all three have been robbed from their humble abodes.  This is the only stage where you don't start with all three vikings together, and it's so easy and straightforward that you don't even need a guide for the introductory stage.  But since I'll be going over all the stages, I thought I may as well.  I promise the following stages will be more exciting than this one.
You begin as Erik the Swift.  He's the fastest viking out of the three as he's got great agility, and he's the only viking who can jump.  He can also break down walls by charging towards them with the Y button while running, but you won't have to do that here.
Now with that in mind, jump over the deathly laser with the B button and reach the other side; if you want you can grab the fruit floating in mid-air (not like you'll need it here, but just in case).  If you use the X button you can use the item in your inventory, but each viking can only carry up to four.  By eating the fruit you'll regain a health point you lost.  If you wish to trade the item(s) with any of the two vikings: stand next to them, press the Select button, select the item with the B button, use the L or R buttons to choose which viking will carry the item, and press B once you made your decision.  By pressing Select you'll also choose which of the four items a certain viking can use.
Any time you press the A button next to a "?" block you'll see a message giving you a hint on what to do.  There aren't that many of them, but in cases where you do see them, you better heed them because they will help you in the long run.
Once you reached the other side and read the hint, climb up the stairs that leads to the exit.  Once you're there, press either the L or R shoulder button to choose between one of the other two vikings.  Right now, press the R button to choose the viking to the right of Erik.
You are now taking control of Baleog the Fierce, the only viking who uses weapons.  He can attack enemies by either swinging his sword (B button) or by shooting arrows at them (Y button).  Walk through the gate and attack the monster in your way; doesn't matter which method you choose, since it's the weakest in the game and only requires one hit.

Once the enemy alien has been killed, head down the stairs to meet Erik.  Now press the R button again to play as the last of the three heroes.
Now you're taking the role of Olaf the Stout; he's the slowest out of the three, but he makes up for it with his shield.  With his shield he can block enemy projectiles, prevent enemies from passing through him, hold it above his head (B button once, press it again to have it in front of him) to either help give Erik a boast or have Erik and Baleog land on it to get to a certain platform, and if the shield is above his head he can use it to slowly glide down in midair.  Awesome!  =D  Right now drop down from the platform and make sure the shield is in front of him to avoid taking a hit from the red laser beam.

Once the laser isn't firing, climb down the stairs to meet your two companions and head towards the exit.  The only way to get past a stage is if you reach the exit with all three vikings alive!  If you don't, you'll have to start the stage all over again (if you feel you screwed up, you can even start the stage again by pressing Start, say "Yes" to "Give Up", and press Start again to begin once more).  As the game progresses it also becomes progressively harder, so keep that in mind.
Any time you reach the exit together you'll see funny conversations between the three vikings occuring, and trust me when I say that it gets better the farther you go.  XD  Your quest to escape from Tomator has only just begun!  Congratulations, you survived Stage 1!!!

Saturday, January 12, 2013

Hercules (GB) Review

Written: January 8th-12th, 2013
Year: 1997 | Developed by: Tiertex | Published by: THQ and Disney Interactive
(As played on the Super Game Boy)

Warning: Spoiler-filled review and some anger fumes included!  Read at your discretion!
Why must I always deal with snakes?!
I have such fond memories of the 1997 animated Disney movie Hercules.  I remember having seen it twice in theatres: once in America and the other time in Italy.  I remember loving it a lot when I was little, and I still like watching a lot now.  It's not perfect, but I think it's a real charming and enjoyable movie to watch every now and then, with likable characters, a memorable villain, a fitting Greek theme, interesting animation and design, and some rather catchy tunes.  =)  The first ever video game I played on the PlayStation One was the movie tie-in game, and in my opinion it's a fantastic and well-done game, despite some flaws.  But did you know that there was another video game adaptation that was made based on the movie?

"Say, you look a little bony there!"
Well, wouldn't you know it, there is!  Made in the same year by developer Tiertex (that's always a good sign, right?), I had received it the following Easter in '98.  I was surprised, and I immediately found that it was very different from the Sony version, and the adaptation itself is something I found quite peculiar.  Both games are loosely based on the movie, and it's similar in that regard.  But aside from that, it is different in a vast amount, right down to the gameplay, the way the story is presented, and the several stages you must go through.  As to why it's different, it's something I'll have to go through in detail.  For this review I'm going to present the images as they were seen on the Super Game Boy cartridge adapter on the SNES, because let's be honest: most pre-Game Boy Color games are worth playing that way, not to mention it's got some additions.
Like this for example.  The title screen of the game connects with the border that's added when you play it on the SNES.  It works this way, even though it's not entirely seamless!  Just from looking at that shot you wouldn't think that it was a Game Boy game.  This is how it would look like if it was not being played on a Super Game Boy:
Really takes out a lot, doesn't it?  What I find curious is why the title screen even looks like this to begin with.  On the regular Game Boy, all you'll see is Hercules' adopted home, and while we do see it once in the movie, it's rather confusing since it doesn't really explain much or give an idea for to what to expect (to the ones that haven't seen the movie the most).  On the Super Game Boy, on the other hand, it makes more sense because of the border placed around it with all the settings highly expanded (but more on that later).  But this is just the title we're talking about; so how does this portable version fare compared to the PlayStation version?

That's a clever way of telling the story, I must
admit
Those of you that have seen the movie should know the plot right off hand: in the heavens the Greek gods Zeus and Hera bore a child called Hercules, and all the other gods come to visit and celebrate the arrival of the newborn.  All of them are overjoyed and happy except for Zeus' brother Hades, who is stuck running the underworld as he's the God of Death and basically rules over Hell.  He receives a visit from the three muses who foretell that unless Hercules is dead (who'll be the only one to take him down), Hades will take over the world and rule all.  [insert M. Bison "Of course!" meme here]  Hades then summons his lackeys Pain and Panic to take the baby to Earth and feed him a poisoned bottle which will not only deprive Hercules of his immortality but also kill him in the process.  They halfway succeed until they hear a couple approaching as they stumble upon the baby.  They decide to take him to their home and raise him as their own, as a mortal.
From time to time Phil will pop up and aid you
Several years pass as Hercules begins to feel out of place and wonders where he truly came from, since he's still retained his unusual strength since birth (hence the title "demi-god").  His surrogate parents show him the medal that was around Hercules' neck when they found him and they suggest that he go visit the temple of Zeus to discover the answer.  It's there that he discovers that Zeus is his real father and that as an infant he was taken down to Earth and turned mortal.  It's there that Zeus advises Hercules to recruit for training under a character named Philoctetes (shortened to "Phil"), who's been known to be a great trainer; for in order for Hercules to become a god again he must prove his worth and become a "true hero".  Hercules also regroups with his pegasus friend since birth Pegasus who has also grown all these years.  So they fly to the island where Phil resides, who at first is dubious but eventually agrees to train him.  And that's where our game begins!  =)

Flying in the sky on Pegasus slaying enemy birds
This portable version of Hercules is an action-oriented sidescrolling platformer.  Control is good, but the only thing that really bothers me about it is that it feels backwards: the B button (Y on the Super Game Boy) is used to jump while the A button (B on the Super Game Boy) is used to attack.  Really backwards, to be honest, and sadly there's no way to adjust the controls to your liking so you're stuck with that control scheme.  =(  But regardless the control is still good.  Hercules can swing his sword ahead of him and above him, while on a rope, and even lunges it while ducking.  He can even crawl in tight spaces, stomp down on the ground (by pressing down after jumping), climb ropes, even run.  While heading in any of the two directions you press the attack button to run ahead, but if you press it again then Hercules while cover his head and use a super running attack, which can be used to either break down a wall or take down a golem.  There are some moments where you might have to jump from platform to platform, and most of the time you'll want to run to increase speed.  While the controls are good, they're not exactly the most responsive of controls, so you have to press the buttons at just the right moment in order for them to work.  One of the stages will have you in the maze-like labyrinth of Crete, and there are a couple stages where you ride on Pegasus.  In the game you have health, and whenever you find some bonus drinks you'll regain some, and there are shield items that will make Hercules invulnerable until it's been hit enough times by enemy contact.

Searching around the Minotaur's labyrinth
of Crete
The visuals, to be honest, are quite wonderful.  For Game Boy standards, they're something to behold, but I'd be lying if I said it was one of the best-looking titles of the system.  Each stage has their own distinct style (faithful to the movie) and attention to detail, and what's neat is that because of that you don't feel like you're going in the same place twice, and that's what really stands out to me here.  For example, the third stage with the centaur Nessus has well-designed trees and bushes on the side which are detailed so nicely and have got a neat shading style.  The labyrinth of Crete looks really cool, especially with its patterned bricked walls and the way there are some objects and torches laid by them.  The eighth stage with the cyclops Cyclops there are some neat designs, like some of the statues you see by the end and there are a few moments when you might see some good-looking Grecian columns.  The fourth stage with the Hydra and the sixth stage with Medusa all look good, with heavily detailed platforms and foreground objects, I especially like how the backdrop has got some marks on the wall during these stages.  The rest of the areas look especially good.
Hercules crawling forward
As for the sprites of the characters and enemies, they look detailed and they animate fluidly.  The skeletons and other enemies look cool, and Hercules is designed well.  My problem is that he doesn't at all (100%) look like Hercules to me!  He's got the sleeveless chest armor and the skirt he wears, but where is his cape and why isn't his head shaped the same?  Pegasus looks great too, and the way his flapping wings animate is so beautiful to look at, but is it just me or does Hercules look naked while riding on him?  o_O  Any time Phil pops up you'll see a different screen with Phil sitting on some rocks and some items or characters that he's referring to (a few of them are questionably designed but the rest are fine).  On the regular Game Boy the visuals will look monochromatic, but on the Super Game Boy the visuals will at least be fleshed out a little.  The title will largely be blue, and during each cutscene and in every stage the bottom HUD will show proper colors.  Mostly it's still monochrome, but the beauty of Game Boy games that are custom made for the Super Game Boy is how they'll be given distinct color settings of their own (unless you want to choose them yourself).  Some color schemes actually make the game rather atmospheric, and you have to give them credit for going the extra mile.  =)

Oh, no, the birds from those two infamous bird-
centric movies have come to seek vengeance on
us!  D=
The game's sound is good.  On the regular Game Boy the sound samples are all right, but on the Super Game Boy however, the sound quality is amped up and it sounds like actual instruments are playing in the background; which automatically makes it better.  There are five songs in this Game Boy version of Hercules in total (six if you count the short fanfare you hear any time you finish a stage), and they sound real good on the Super Game Boy with the Greek-like orchestral-like sounds.  I especially like their rendition of the title theme "Zero to Hero" from the movie, and what's cool about it is how it doesn't just stop before it gets halfway done but it plays the entire song (as in it's a few minutes long), which is really cool.  There are couple area themes, the theme that plays during the cutscenes, and the theme that plays whenever you face a boss.  The themes are lengthy, which is good because as a result they don't sound at all repetitive.  The sound effects still sound like regular Game Boy sound effects, such as the static sound used when a rattlesnake tries to strike at you and the one that's used whenever a skeleton is downed.

Even better, a skeleton with a shield!
Hercules on the Game Boy is a very easy game to play.  The first stage has you in Phil's training area, which at first is linear but then it segues to another part which tries to be a bit branching but is still linear in the long run.  In the second stage you fly on Pegasus on the way to Thebes while contending with enemy birds.  The third stage with Nessus is incredibly linear, the fourth stage with the Hydra is big and maze-like but still maneuverable, and the fifth stage has you attacking birds (why?).  The sixth stage with the Gorgon Medusa is like the fourth stage except a little more linear, the seventh stage in Crete is fittingly maze-like (you can access the map through the Select button), the eighth stage is largely linear, and the ninth stage is another Pegasus stage where you must deal with the tornado titan's tornado victims and then face the tornado titan himself (but in the game Phil labels them as "tornado gods"... words cannot describe how wrong that sounds).  Each stage has got some obstacles that will try to stop you, and each stage has got distinct stage designs.  In most stages you must face off against a boss, so let's go over them one by one.
At the end of the third stage you'll be combating against Nessus the centaur, and for some reason Meg is tied to a tree (she wasn't in the movie).    All you have to do is time it right, step forward when he's not kicking, swing your sword, step back, rinse and repeat.  No real sense of strategy here.  Also for some odd reason Nessus has got a bow and will sometimes shoot arrows at you here.  =/
In the end of the fourth stage you must face the Hydra, only there are three heads.  Naturally the thing you have to do now is slice their heads off until heads no longer regenerate, right?  Nope!  Just climb on each of their heads, jump upward, and then stomp hard on their heads once!  Boy, talk about cranial damage, and oh my God, it almost looks like their heads are about to break open!
Oh, come on!  That doesn't even look like the Medusa in the movie!  Sure, she only appeared for a few seconds in the popular "Zero to Hero" sequence, but she didn't look that frightening!  And how is she even designed here; have the developers even seen the movie??  Well, whatever, in here the vulnerable Gorgon is stationary, but from time to time she might fire one blast from her eyes, either to the left or the right.  You must cut off the snakes off her hair while she's not firing, and then after that you must send your sword through her head.  It's just as easy as it sounds.  -_-
Once you find the key in the seventh stage and locate the big door with the lock it's off to fight the Minotaur you go!  Like the Medusa creature he also made a few seconds' long appearance in the "Zero to Hero" moment, but he's not so bad-looking here.  All you have to do is wait for him to run towards you, swing your sword at the exact moment to make contact, and you repeat these same steps until he's down for the count.  Afterwards Hercules will go back to the farther left wall, claim a key, and use it to unlock the exit.  Wow, that was eventful!  =/
Near the end of the eighth stage you'll be facing off against the not-so gigantic this time around Cyclops.  Just time it properly, keep attacking the big chubbo with the sword, and once he's down on the floor you stab him to end his days.  Because that's how he was defeated in the movie, right?  =}  And yet somehow a column still comes undone and then Meg sacrifices herself to save Hercules without Cyclops crushing down on Earth causing it to shatter and fall.  ... okay??
And now it's come to battle for Olympus in the ninth stage, where Hercules must deal with the tornado titan's tornadoes-- oh, I'm sorry, "Tornado gods" as the game calls them.  At the end you must face a giant tornado who keeps rotating the position of his face, so there's only one thing to do: go Rambo on its bottom end until the twister literally loses face.  All right, the ninth stage is over!  =D  Next stage, please?
Oh, I forgot to mention, any time you've passed a stage you're given the password.  You know how some passwords cleverly look like they're sounding out words without there having to be vowels in them?  I was really hoping it wasn't the case here, for I really wanted to battle Hades.  I didn't care if it was going to be one of those exploration-required stages or a throwaway stage, I wanted to to do battle with Hades!!  I mean what kind of video game loosely based on the movie Hercules would ditch this opportunity to fight off the main bad guy?
............................................................................................
What?  WHAT?!?!  >=O  Are you serious?!?!?!?  No really, that's the way the game ends, and after this sequence we view the credits as the password "subtly" foretold.  No confrontation with Hades, we don't even see him once in the game (he's referenced in the story but he is never shown).  I already made up my mind what this game's status was going to be like for me, but I was hyped to get to the end and wanted to battle fight Hades so badly, despite the quality this game presented.  I'm not going to lie, when the game ended so abruptly I was like "Really, that's it??  Bull!"  And maybe I wouldn't mind it so much had I not seen or felt highly about the movie, but it really kills the whole climactic sequence near the end of the movie for me, and it makes it seem for the game that Hercules has become a "true hero" by decimating a tornado.  *raises hands and then lowers them*  What the hell?!

Fly, Pegasus, fly!
It's not just the fact that it failed to live up to the final events of the movie, but it fails considerably when taking into account the other portable licensed titles loosely based on Disney movies where you did end up confronting the bad guy in the end (if it happened in the movies in question that is)!  In the portable Game Boy version of The Jungle Book Mowgli does get a chance to battle Shere Khan, in the two portable adaptations of Disney's Aladdin (both the original Game Boy version and the Game Boy Color remake of the former) Aladdin got to face Jafar, in the portable video game version of Mulan she does confront the Hun leader Shan Yu at the end, and in the portable Game Boy Color version of The Emperor's New Groove Kuzco does end up facing Yzma, among other examples.  This is just inexcusable!  D=<  *breathes deeply and calms down*  Okay, so I should probably wrap up this review and offer my two cents on this game now.  =(

Attack that golem!
Hercules on the Game Boy isn't so much a bad game so much as a terribly mediocre one.  The challenge level is considerably low, especially during the boss fights which almost always require the most simplistic of patterns to take them down.  There are enemies in the game, but it seems like they appear in less numbers and can easily be taken down in one hit, which diminishes the challenge value.  Though I will admit that some maze-like stages do take a bit to get around and master, especially the labyrinth of Crete.  When I was little I couldn't beat the third stage (how was I supposed to know that you had to press the attack button twice while running in order to mash the golems back then?), but as I got older I got up to the seventh stage (turns out you don't have to explore all the rooms of the maze and that the Minotaur's pattern was disappointing simple), and then afterwards I managed to finally beat it years later.  I just wish the game had depth when it came to challenge, as sometimes it can feel a little winding, but even then it results in a very easy game (which can be beaten without losing a life).  I do like how the story tries to stay faithful to the movie, but considering certain scenes and elements were altered or absent as a whole in this conversion, it can be confusing (if not for the fact that you saw the movie).  I do like how it tries to give length by adding stages where you fight the Medusa and the Minotaur, but what is up with that bird-killing stage in the middle?  I would've thought that the bird enemies from the second and ninth stages were the ones you had to worry about!  Hercules doesn't look too bad, but to be honest I have a hard time even recognizing that it's supposed to be him (it doesn't help any that he's never closed in on whenever Phil calls you), and some elements don't at all feel connected to the movie (making it seem like a different game entirely).  I am disappointed about the glaring lack of Hades, and it just really makes me mad the developers just dropped the ball with that.  It just makes you wonder what you've been doing this all for in the first place.
[Insert a clever caption about jumping off
ropes here] 
Visually the game is fantastic, as I do like the way the areas are distinctive, stylistic, and very detailed, in a much similar style to the way the movie presented it.  Playing the game on the Super Game Boy really helps add to the experience, as sometimes it can help lend a little atmosphere to the game world.  Everyone animates real smoothly, though it's too bad that the only non-character object they could animate were the torches in a few of the stages (but even then they don't animate badly).  The controls are good, even though they are not totally responsive.  The soundtrack is brilliant, most especially when it comes to playing on the Super Game Boy, as the score feels really triumphant if it's played on that adaptor cartridge.  As far as I'm concerned it's only worth playing on the Super Game Boy, but even then it's not a good game.  I just wish more focus had been done to the gameplay and challenge than that of the aesthetic qualities here (this is one of those games that slightly look better than it plays), as Hercules on the Game Boy could've been a great game.  But as it stands, it's not meant to be, and what we've got in the end is a mediocre movie license title, with a cop out of an ending.  If you're a fan of the movie, this might be an interesting game to play through, just don't expect anything colossal.  For everyone else, do yourselves a favor and either watch the movie this was based on or play the superior PlayStation One adaptation; it may be flawed and might have some issues, but at least it's fun!  On the bright side though, this could've been a lot worse.

5.0/10
Thank you for reading, please leave a comment!
P.S.: This review took longer than I hoped to make  =(
P.S. 2:
Oh, come on!  Really??  That's not Meg!  That's just someone cosplaying as Meg!