Saturday, February 16, 2013

StarBoy's Walkthrough: The Lost Vikings (SNES) Stage 8

StarBoy's Walkthrough:
(SNES edition)
February 16th, 2013
Stage 8 - PRHS
Item(s) - 1 extra health shield, 1 set of flaming arrows, 2 healthy fruits, 1 ham
You have returned to the inside of a cave.  Choose Olaf to lead the way down the ladder.
Behind the wall to your left you'll see a caveman rolling back and forth, as well as an extra health shield in that place.

Now climb down the ladder just a little bit as Baleog and feel your way near the dark spot on the left for a secret path.  At the end of the path is the flaming set of arrows, which you can equip right away as him!  =)  Until the end of the stage, you need only one shot to take the enemies down.
With Olaf standing near the wall, have Erik climb down to join him and ram down the wall.  After the wall finishes crumbling, dispose of the caveman and claim that extra health shield for any one of the vikings to use.
Below there is a rolling caveman and a healthy fruit to the bottom right.  Eliminate the caveman and take that fruit.  After you've done that, climb back up to Erik and Olaf.
Have Olaf lead the way until you come across a ladder and a blue dinosaur patrolling it.  Kill the dinosaur as Baleog to end its misery.  Ahead of you is a gap filled with lava, which Erik can jump over but the other two vikings can't.
Climb up the ladder as Olaf where you'll come across an acid-spewing mollusk.  As long as the snail is distracted by Olaf's shield, have Baleog shoot the flaming arrow to end its days.
I said before that Erik can jump over the lava.  If you want you can do so, jumping over the dinosaur, go down a little, climb up the stairs, head a little to the right, and climb up some more stairs.  There is a stationary fireball shooter on the wall, and above it is another healthy fruit which you can take.  Jump up to it when the wall's not firing, and then climb down the stairs so you'll evade harm.
So how will Baleog and Olaf cross over to the other side then?  You see those gray stalactites hanging on the right side?  With Baleog shoot the arrow at them two times each so they'll fall straight down.  With that done they can now cross without issues!
Lead the way as Olaf until you see a blue dinosaur enemy.  Stand in front of it with the shield at your side.  Now slay the overgrown lizard so it won't bother you anymore.  Climb up the stairs to join Erik.
Position Olaf right beside the wall so none of its fireballs will penetrate you or the others.  Switch to Erik to ram down the wall on your right, and it will begin to crumble.
A little ahead is a drawbridge that is vertically straight.  Shoot Baleog's arrow at the button next to it to lower it down, so you can all cross without falling to the lava.
Walk ahead with both Erik and Baleog until you fall down to a small platform.  When the wall is shooting fire at you block it with your shield, and then follow your companions as Olaf.
You see that white dot near that dark hole in the wall?  That's Olaf's shield!  Fall down to where that hole is, and feel through its secret path to obtain some ham.  Afterwards, proceed to the bottom, you're almost there!
Walk to the left until you see a rolling caveman bouncing back and forth.  As Baleog kill the crazed blue haired caveman and keep going to the left.
Up ahead is some lava threatening your demise.  Shoot the button with Baleog's arrow to lower the drawbridge.  Have Olaf lead the way a little until the last caveman rolls at you.  Pulverize him as Baleog.  Now walk a little more to the left as all three vikings where the exit is, and you're done!
Congratulations, you survived Stage 8!!!

Wednesday, February 13, 2013

Impressions: Libble Rabble (SFC)

Received: December 25th, 2012 / Written: February 12th-13th, 2013
Year: 1983, 1994 | Developed and Published by: Namco | [ O ]

This is a game I knew about since I was a child, believe it or not.  When I was little I was introduced to Namco Museum Volume 1 on the original PlayStation console, the first ever compilation title I ever played (Microsoft Return of Arcade for PC not counting).  The great thing about the compilation was how there were so many games in one disc, as well as an interactive museum with all the memorabilia and items pertaining to the games in question, making for what I consider to be a true video game compilation; plus, the museum aspect is what made the first Namco Museum excellent for me.  In one of the rooms you could view some past magazine covers, listen to music and sounds from the games in a jukebox, and even a list of games made and released by Namco up until 1995 (yet for some strange reason Ms. Pac-Man was omitted).  Under the year "1983" I saw the title: Libble Rabble.  Ah, 1983!  =)  I can't think of many Namco games that came out during that magical year.
That doesn't count unfortunately, since it was both developed and released by Bally Midway, which resulted in Namco cutting off ties with them.  It's a shame too, since Jr. Pac-Man is a very good game, in my opinion, and the only available port around is the Atari 2600 version (officially speaking).  =(
(Jewish sheriff star?)
Oh, now who could forget about this classic?  The well-known, literal cat-and-mouse title that is Mappy!  Has a catchy theme too!
A lot of people don't like this one, but I didn't think it was that bad.
Don't remember too much about this one, but I recall having played it on Namco Museum Volume 3.  =/
Oh, yes, I love this game!  =D  What could be better than Pac-Man teaming up with a baby ghost who is defying her kin?  =)  ...  That's a rhetorical question, by the way, there is seriously no competition; it automatically wins!  I know it's my opinion, but it just sounds too awesome a concept to not be cool and work.

Okay, so there were a lot of Namco games that came out in '83, including the game of the hour Libble Rabble.  Turns out that it's a colorful coin-op with similar gameplay elements to Taito's Qix (however you pronounce that) that was solely released in Japan during its heyday.  Roughly thirty years after its conception it still hasn't been released in the West; there weren't that many re-releases (but never in compilations), and as a result the game is obscure and rare outside the Land of the Rising Sun.  However, it was released on the Japanese Wii Virtual Console more than three years ago and it received a straight Super Famicom port back in 1994.  After looking up information about the game I found out that it was the first 16-bit title by Namco.  Oh how nice, what better treatment to give a 16-bit game than... a 16-bit conversion?  On Christmas day of '12 I got the SFC game along with box and manual, and I was about to play a game that I've been curious about for so long.  =)

In a big introductory sequence (with Japanese language in it) a couple of farmers are cultivating and working on the farm to provide for themselves.  One day they are shown and given a couple "arrows" tied together by rope, a red one and a blue one.  Realizing that with these arrows they can catch and clear out the critters without fail, the farmers are ecstatic and are on their way to take them on throughout the seasons.  However, hooded creatures (Hobblins) and other such creatures as devils and fireballs are not okay with this and wish to put a stop to their plans, so they must be very careful.  In case you didn't catch on, you're the pair of farmers, and turns out you're playing as the bad guy(s)?  I thought I was gonna control those cute little furballs on the cover.  Um, yay?  =/

So, I said it shared some gameplay elements from Qix earlier, but it doesn't necessarily mean it plays the same.  In Libble Rabble you take simultaneous control of two arrows, the red one with the Control Pad and the blue arrow with the ABXY buttons.  Wait... what??  O_O  Yes, you read that right, you guide both arrows as opposed to one, and if that sounds like it's gonna take a bit of time to adjust to, well you wouldn't be far off.  But once you get to grips with the controls then the game will control like a charm.  =)  In each stage are a set of poles (several will have a lot of them while some will have a few), so you can use these poles to wind the rope around them to create an opening and then you close them to create loops in order to trap the critters that are inside.  The more creatures you trap the more points you score.  You'll have to be careful though, because there are some scissor-like enemies that will snip out the rope which will become smaller as a result.  Sometimes you can have the blue arrow in the place of the red one, but it will make things confusing if only for a little bit.

You'll notice that the more loops you create, the more the dirt will take its place.  You're not invulnerable however should a Hobblin or any other non-Mushlin (mushrooms) enemy come into contact with either arrow, then you lose a life.  If you form a loop around a treasure chest (visible or non-visible), a treasure inside will be found; not only that, but the six cute little furballs will pop out from it as well.  If you gather all of them (not necessarily in the same stage) then you'll have all the letters (i.e. Flower) which will bring you to a bonus stage.  You'll be scoring a life any time you reach a certain high score.

Given that it's a game from 1983, it amazes me that Namco retained the look and sound from the original coin-op.  Since it's an '80s title, it would look just like you expect it to: with bright and colorful visuals.  And honestly the visuals, as simple and basic as they are, are quite nice to look at.  The game starts with a rather visually impressive for its time introductory sequence, feeling like an anime with really great attention to detail.  The stage layouts, though basic, are nice, as whenever you start off a game and after you lost a life it will all start out as bright green.  But the more loops you create and overlap, the less green the ground will become, resulting in a mish-mash of greens, tans, and browns until you lose a life.  The enemies are designed and animated decently (especially when the Hobblins start becoming angry and charge towards the arrows), and I like how any time you begin a stage a tree representing a season (spring, summer, fall, winter) will fill up the screen in a circular fashion and then do the reverse as the stage commences.  I think it's a very nice touch.  The music is good (there is even a sound test), and the sound effects are decent considering the time period it originally debuted.  =)

So I honestly felt that Libble Rabble is a really, really good game.  The visuals and sound are nice, the gameplay is solid but will take some time to absorb, and I thought the amount of challenge was good.  What's neat about the game is how the game was presented in classic format, not to mention there is an option setting--DIP SW--where you can enable, disable, or alter some settings to your liking.  You could change it to Arcade or Normal, adjust the difficulty setting to Easy or Normal, turn on or off the ability to pause, and even allow for a third player to join (not sure how that would work) among other settings.  The DIP SW screen even looks like an actual DIP switch, which manages to emulate an arcade feel.  As a result of that, it's great.  =)

Since it's an arcade game, it's one of those types of games that go on indefinitely until you lose all your lives.  Getting the critters without being attacked yourself can prove to be challenging, and while the first several stages the treasure chest will be visible thanks to its outlines, you'll have to properly guess where it is afterwards since there are no hints for its random position.  Rounding up the critters can be fun, and trying to catch the furballs emerging from their chests can be exciting too.  Libble Rabble will be very challenging to play and get around unless you're very careful, especially with the Hobblins and the clipper-like enemies trying to impede your progress.  I do have to wonder why Namco never brought it to Western soil all these years, or even think of putting it on a compilation; I mean, it's inoffensive and nothing too quriky.  I surmise that one of the reasons it remained a Japan-exclusive all this time was due to the challenge factor.  And since part of the challenge comes from learning how to manage the controls by controlling two arrows at the same time, Namco probably felt that gamers would be really offput by that; I don't know for a fact if that's the case, but it's just a guess.  The designs of the critters and the furballs are nice in the game, but they're especially more cartoon-like and detailed in the cover art and the manual.  They're pretty neat designs to look at (the furball characters have even got personality and even look cute), and the manual is surprisingly bulky for a game that leans more to the arcade genre at forty-five pages.  There is even an azure chip you can place on top of the ABXY buttons to "help" recognize the directional controls for the right arrow, though let's be honest: it wouldn't make much of a difference.

Overall Libble Rabble is a fun game despite its initial flaws, and Namco has done a very good with it in my opinion.  It's nice, but as far as my top favorite Namco arcade games go, just give me Galaga and Dig Dug any day of the week.  If you're curious and fascinated by this game, I recommend you give it a try and import it.  It might take a bit to adapt yourself to the controls but once you do, I think you'll have a good time.  =)  It's too bad that it was never given a chance outside Japan, but hey, 2013 is it's thirtieth year, so we'll see how it pans out.

My Impressions: 8.0/10
Thank you for reading, please leave a comment!  =)
P.S.: I was serious about liking Pac & Pal more than any other Pac-Man game, by the way, including the original.
P.S. 2: This is my ninth Super Famicom cart, with the eighth one being the Japanese version of Final Fight 2.
P.S. 3: The farmers' expressions in the intro when they dance with joy are priceless.
P.S. 4: Namco sure did a good job at not revealing the controllable characters until you played it.  Boy, did that cover ever fool me or what?
P.S. 5: Images of Jr. Pac-Man and Pac & Pal are from Wikipedia.  Mappy, Pole Position II, and Phozon images were lifted from KLOV.com.

Sunday, February 10, 2013

StarBoy's Walkthrough: The Lost Vikings (SNES) Stage 7

StarBoy's Walkthrough:
(SNES edition)
February 10th, 2013
Stage 7 - TRSS
Item(s) - 1 wipeout bomb, 1 ham, 2 healthy fruits, 1 extra health shield, 1 blue key
Now we're back outside again.  Now climb up the ladder as Olaf.
Position Olaf ahead of the snail with the shield next to his side so the acid-spitting snail won't leave you with damage.  At this point switch to Baleog to get up where Olaf is and kill the snail with two hits.
Move a little forward as Olaf until you see a mad caveman rolling towards you.  Leave the shield in front of Olaf so it'll bounce back from it.  When the caveman stops rolling and charges towards you slay it with Baleog; remember, it takes two hits for it to die.
Now walk towards the ladder and climb them down once where you'll see an acid-spewing mollusk.  As Baleog eliminate the snail so any of the vikings can now travel down without any trouble.
Now it's Erik's turn to take control.  Climb up and run all the way to the edge of the platform (the one where Olaf and Baleog climbed down a moment ago) and then jump up to the platform above you.  On the upper right platform is a healthy fruit, which you can get at any time.  Now climb up the ladder, but at the top is a caveman which is rolling back and forth.  Wait until he's out of the way, then have Erik jump off to the left.
On the first platform below you to the left is a wipeout bomb.  Now jump farther to the left to talk an elderly caveman residing on a small branch, and next to him is a ham.
During the conversation the elder will tell Erik that there is a key located on the other side of a waterfall.  One thing I noticed just recently is how this caveman doesn't look like he's wearing any clothes, but thankfully has the bulk of his body covered by his large hairy beard.  What's that, you don't recognize that the caveman is naked?  Well,...
...he is, plus he doesn't look like he's wearing any fragment of clothing; but then it might be the way the colors are displayed on my TV screen.  You make the call!  After the conversation head back to the right, and continue onward.
But before you continue as Erik, some paths will have to be cleared for him to cross.  Take the reins of Olaf and drop down to a platform ahead of you.  Climb up the ladder and position him before the rolling caveman with the shield in his stead in order to be safe.  Join Olaf as Baleog and kill the caveman to proceed.
Walk forward until you come across a ladder.  Climb it upward and position yourself before the caveman so it won't hurt you.  As Baleog climb up and kill the caveman.  Move a little to the left as Olaf.
Ahead of you now are a rolling caveman and an acid-spitting snail.  Take them both down as Baleog so Erik is free to cross through!
Now as Erik run through the topmost path and jump up to the platform which is dripping with water...in mid-air!  XD  On top of it is an extra health shield which you can equip with any of the vikings.
Now go all the way to the bottom and jump over the gap (below the waterfall you were standing above shortly before).  You see the exit but you can't quite go there yet.  Climb up the ladder when the rolling caveman isn't in your way, and then jump up to the platform above you.
Jump up from the upward drawbridge to the second highest platform on the right to acquire a healthy fruit, then climb to take the blue key that was located on the other side of the waterfall like the elder said it would be.  Now climb back down.
Go to the blue keyhole and insert the key to lower the drawbridge.  Now Olaf and Baleog can get by.  Climb down as Olaf and defend yourself from the rolling caveman.  Then join him as Baleog and kill the caveman when he's not rolling.  When you're done, you're free to head to the exit with all three vikings!  =D
I love that joke about the waterfall, it's just so random!  Congratulations, you survived Stage 7!!!